Chuunin Level. 1 D rank and 3 C rank jutsu Total Chakra: 120. Choose them wisely.
C RANK JUTSU LIST:
Leaf Great Whirlwind: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. Cost- 10 Damage- 11 Chakra cost- 8
Leaf Rising Wind: With this powerful taijutsu, the user kicks just above the head. Cost- 10 Damage- 8 Chakra cost- 6
Heavenly Foot of Pain: This technique is simply a falling axe kick. Cost- 10 Damage- 11 Chakra cost- 8
Summoning technique- Summon any animal to aid in battle. Summoning lasts for 4 rounds and allows the user to inflict double damage for those turns.
Drunken Fist- A legendary form of taijutsu. The user will inflict double damage for 3 rounds. This jutsu however takes one round. Cost- 20 Damage- 0 Chakra cost- 15
Wind Style: Extreme Decapitating Airwaves- massive gust of cutting wind, even more powerful than his Decapitating Airwaves technique is created. Cost- 13 Damage- 16 Chakra cost- 12
Wind Style: Vibrating Sound Drill- By damaging the victim's inner ear, the victim is rendered off-balance and nauseous. Cost- 13 Damage- 18 Chakra cost- 16
Wind Release: Violent Wind Palm- A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. Cost- 10 Damage- 9 Chakra cost- 8
Fire Style: Dragon Fire Technique- The blaze splits into multiple smaller dragons of fire that strike the foe from multiple directions. Cost- 10 Damage- 11 Chakra cost- 8
Fire Release: Flame Bullet- This technique simply shoots a flame bullet at the enemy. Cost- 12 Damage- 11 Chakra cost- 9
Fire Release: Great Fireball Technique- A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. Cost- 16 Damage- 20 Chakra cost- 20
Fire Release: Phoenix Sage Fire Technique- This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. Cost- 11 Damage- 11 Chakra cost- 13
Earth Release: Tearing Earth Turning Palm- This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. Cost- 16 Damage- 20 Chakra cost- 18
Earth Release: Underground Projection Technique- This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface. Cost- 10 Damage- 8 Chakra cost- 8
Water Clone Technique- Inflict half the specified damage for two turns. However, this technique takes up one round itself. Cost- 10 Damage- 0 Chakra cost- 8
Water Release: Gunshot- he user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. Cost- 5 Damage- 6 Chakra cost- 6
Water Release: Wild Water Wave- Water gushes out from the mouth like a waterfall and washes away the enemy. Cost- 7 Damage- 6 Chakra cost- 5
Water Release: Waterfall Basin Technique- This is a technique which creates a huge waterfall and washes away the enemy. Cost- 16 Damage- 20 Chakra cost- 18
Demonic Illusion: False Surroundings Technique- his is a genjutsu that reveals the fears that dwell inside people's hearts. When this attack is used, the opponent cannot use any jutsu in the next two rounds. Cost- 10 Damage- 0 Chakra cost- 8
You may include the Jutsu after you talk to the Sensei. The Admin/Mods will check with the sensei and then approve your bio.
*New sensei's who want to add their own jutsu should contack the Admin/Mods*
C RANK JUTSU LIST:
Leaf Great Whirlwind: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. Cost- 10 Damage- 11 Chakra cost- 8
Leaf Rising Wind: With this powerful taijutsu, the user kicks just above the head. Cost- 10 Damage- 8 Chakra cost- 6
Heavenly Foot of Pain: This technique is simply a falling axe kick. Cost- 10 Damage- 11 Chakra cost- 8
Summoning technique- Summon any animal to aid in battle. Summoning lasts for 4 rounds and allows the user to inflict double damage for those turns.
Drunken Fist- A legendary form of taijutsu. The user will inflict double damage for 3 rounds. This jutsu however takes one round. Cost- 20 Damage- 0 Chakra cost- 15
Wind Style: Extreme Decapitating Airwaves- massive gust of cutting wind, even more powerful than his Decapitating Airwaves technique is created. Cost- 13 Damage- 16 Chakra cost- 12
Wind Style: Vibrating Sound Drill- By damaging the victim's inner ear, the victim is rendered off-balance and nauseous. Cost- 13 Damage- 18 Chakra cost- 16
Wind Release: Violent Wind Palm- A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. Cost- 10 Damage- 9 Chakra cost- 8
Fire Style: Dragon Fire Technique- The blaze splits into multiple smaller dragons of fire that strike the foe from multiple directions. Cost- 10 Damage- 11 Chakra cost- 8
Fire Release: Flame Bullet- This technique simply shoots a flame bullet at the enemy. Cost- 12 Damage- 11 Chakra cost- 9
Fire Release: Great Fireball Technique- A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. Cost- 16 Damage- 20 Chakra cost- 20
Fire Release: Phoenix Sage Fire Technique- This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. Cost- 11 Damage- 11 Chakra cost- 13
Earth Release: Tearing Earth Turning Palm- This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. Cost- 16 Damage- 20 Chakra cost- 18
Earth Release: Underground Projection Technique- This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface. Cost- 10 Damage- 8 Chakra cost- 8
Water Clone Technique- Inflict half the specified damage for two turns. However, this technique takes up one round itself. Cost- 10 Damage- 0 Chakra cost- 8
Water Release: Gunshot- he user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. Cost- 5 Damage- 6 Chakra cost- 6
Water Release: Wild Water Wave- Water gushes out from the mouth like a waterfall and washes away the enemy. Cost- 7 Damage- 6 Chakra cost- 5
Water Release: Waterfall Basin Technique- This is a technique which creates a huge waterfall and washes away the enemy. Cost- 16 Damage- 20 Chakra cost- 18
Demonic Illusion: False Surroundings Technique- his is a genjutsu that reveals the fears that dwell inside people's hearts. When this attack is used, the opponent cannot use any jutsu in the next two rounds. Cost- 10 Damage- 0 Chakra cost- 8
You may include the Jutsu after you talk to the Sensei. The Admin/Mods will check with the sensei and then approve your bio.
*New sensei's who want to add their own jutsu should contack the Admin/Mods*